Adversary Compendium Preview: Beholder
Every few weeks or so, I’ll post a monster writeup from the Adversary Compendium that I’m working on. These are separate from the promised Friday updates, but will occur concurrently when I do them. I may make errors in translating from my shorthand format back to standard Dragon Age format, so prepare for updates as we go. That said, without further adieu, the extraordinary party killer, the Beholder.
Beholder, (Aberrant Monster)
2 Communication (Deception)
1 Cunning (Historical Lore)
4 Magic (Arcane Lance)
2 Perception (Seeing, Searching)
Speed Fly 5, Health 70, Defense 13, Armor Rating 7
Anti-Magic Central Eye: The large eye causes all magical effects directly in front of the creature to cease. The beholder may target only one character per round with this ability. This does not stop expenditures of mana or other resources. The beholder may close its central eye in order to use its rays on targets in front of it.
Chitinous Skin: Beholders are covered with armor plated skin that provides an Armor Rating of 7.
Eye Stalks: Beholders can see in every direction at once, with the exception of directly below themselves, and gain a +2 bonus to avoid being surprised as well as a +2 to avoid being backstabbed. This advantage disappears if more than half their eye stalks are destroyed
Favored Stunts: Defensive Stance, Lightning Attack and Dual Strike.
Hover: Beholders hover by means that cannot be dispelled, and can move up to 5 yards per round in any direction.
Ray Attacks: Beholders may utilize multiple magical rays, up to two such attacks per round on different targets, which are resolved as Arcane Lance attacks. The effects vary, but if Spellpower is needed the Beholder’s TN is 14.
Weapon Groups: NA
Beholders are horrific monsters. While intelligent and academically gifted, they are also cruel, and covetous. Your average beholder speaks and reads several languages, and has a passion for treasure (finery, rare wine, art pieces, magic items, etc.) as well as a passion for the domination of lesser beings.
Their eye stalks can perform spell-like effects, but they are not mages. The central eye of a beholder, if functional, prevents it from becoming a traditional mage. A beholder that closes its central eye and attempts to cast ruins its own spell If it roll a 1 on the dragon die. A beholder that has lost 40 Health or more loses its central eye.
Individual eye stalks can be severed with a Disarm stunt, or specifically targeted (eye stalks have Defense 14, and 15 health). Roll 2d6-1, ignoring results higher than 10 to determine which stalk was attacked when the attacker cannot identify a specific eye stalk. If a character succeeds at a Perception (Seeing) check versus TN 14, they can identify a particular eye stalk after they have seen it in action.
Beholders always take deliberate actions, and do not fire their eye stalk beams randomly. Lastly, when a beholder uses Lightning Attack on a Ray attack, it can fire two different rays at a single target or separate targets, per attack, for a total of 4 rays on 2 to 4 targets. It can never fire the same ray at the same target.
- Petrification Ray: Petrify spell effect.
- Confusion Ray: Daze spell effect.
- Sleep Ray: Sleep spell effect.
- Fear Ray: Horror spell effect.
- Telekinesis Ray: Levitate spell effect.
- Searing Ray: 2d6+3 damage from heat.
- Destruction Ray: 2d6 penetrating damage versus nonliving objects, constructs and physical undead.
- Slowness Ray: Paralyze spell effect.
- Withering Ray: Weakness spell effect.
- Death Ray: 2d6+3 penetrating damage to living beings.