Big Book of Nasties: Coldspawn
Coldspawn appear to be frozen corpses that shamble toward the warmth of living bodies. They shun fires, but they will brave very hot environments to wrap their frozen arms around the body heat they crave so badly. The only real danger comes in their chilling touch, and in their relentless nature. Coldspawn only stop when they have no way to continue, although actual fire will cause them aggravated damage, so they tend to run after a successful attack of that sort. The creatures tend to grapple and then bite their victims.
The Cold Aura is a 2-yard radius of intense cold. The effects can begin to be felt within 10 yards, but only when the creature approaches within 4 yards does the ambient air temperature drop 20 degrees Fahrenheit, and another 20 when it is within 2 yards. In physical contact with the creature the ambient temperature feels well below zero, and anybody in such contact automatically takes 3 points of lethal damage from exposure to cold. Only warm clothing protects against this damage, and even then bare flesh-to-flesh contact eliminates this protection. Supernatural victims are still subject to this damage unless they are completely immune to cold.
Attributes: Intelligence 1, Wits 1, Resolve 3; Strength 3, Dexterity 2, Stamina 5; Presence 2, Manipulation 1, Composure 2
Skills: Athletics 2, Brawl 4, Intimidation 1
Speed: 9 (species factor 4)
Special: Damaging Aura (“Cold”, Aura 3, Environmental)
Bite Damage 0 (L), 7 Dice