The Long Shadows Arise: Shock & Awe
Aside from fear and madness related mechanics, I felt that the standard AGE rules were too forgiving to the PCs in a horror genre. (Yes, I just said that the gritty sim-based adventure rules were too forgiving.) So the statistics for firearms are deadly, and when characters are too scared or take too much damage they can suffer a status effect: either Shock or Petrified.
Shock occurs whenever a character takes as much as, or more than, a third of their Health total in a single hit. It represents having to deal with the crippling pain and or awkward physical incapability of an extremely heavy hit. When someone is in shock they are pretty much defenseless and helpless. They only get to take a single Move action each round, and if hit with a further attack while Shocked take an additional 1d6 damage. Shock only lasts for 4 rounds at most, but even one round can lead to a character’s death.
Petrified occurs whenever a character spectacularly fails a Fear test. It is a condition representing the effects of extreme fear causing a loss of self-control. A character who becomes Petrified can only take a single Move action for a the period of time he or she suffers the condition. They can still defend themselves, but cannot do anything useful during this time. Petrified can potentially last up to 6 rounds, but it is dependent on the Dragon Die of the failed Fear test.
Because these conditions are so devastating, there is a way to overcome them. A new talent, Battle Hardened, helps one overcome Shock, and later on lets you help others immediately recover from either condition. Warriors, at higher levels, also begin to receive a few powers which help them overcome or channel fear as well.