Broken Trust: Let Slip the Hounds of Hell

Chasers (a.k.a. Hell Hounds)

Chasers are four-legged demons with big teeth. Their bodies sport manes of fire, which often tamps down to nothing when they are hunting so their prey can’t see them coming. It flares to life when they get their teeth into the first victim of the day, so no fear, you’ll know them when you see them. They resemble dogs, but they have bodies the size of lions and those fiery manes resemble the same. The beasts often hunt alone or in pairs. I’ve heard of entire packs with particularly nasty alpha leaders, but I’ve never seen one.

Chasers feed on blood and guts, but they get a rush from fear. The more afraid their prey is, the more amped up they get for the chase. Luckily chasers are animalistic. That doesn’t mean they are stupid, because they aren’t. However, you can treat them like other dangerous predators and they conform to expectations. That includes setting traps and watching them fall in because they see one juicy morsel in a compromising position. As long as you aren’t the morsel, why would you care why the damn demon dog fell for the trap?

I’ve been all over these Blighted States and it seems like Chasers prefer open ruins. That is, they like prowling the remnants of a small town that has husks of buildings, few of which provide shelter from the rain. I’ve run into them once in Cabrini Green, but never in Manhattan. They don’t seem to like heights, and while I wouldn’t put it past them to climb trees or rotting buildings, they don’t seem too interested in that either. Chasers aren’t the most patient of predators either, and if you can stay up in your hiding hole for a day or more, they’ll probably move on to some other poor straggler.

Hell Hound
Abilities (Focuses)
+0 Communication
+1 Constitution
-1 Cunning (Survival)
+3 Dexterity (Stealth)
+3 Magic
+2 Perception (Smelling, Tracking)
+3 Strength (Intimidation)
+0 Willpower (Morale)
Combat Ratings
Speed: 16, Health: 30, Defense: 13, AR: 0, Shock: 13
Bite +3, 1d6+3* plus 1d6
Demonic Feeding: Hell Hounds can bank a number of stunt points equal to the amount of Instability a target gets due to being the victim of a Strength (Intimidation) test.
Favored Stunts: Knock Prone and Skirmish.
Venomous Saliva: The saliva of a Hell Hound carries a trace of venom which causes 1d6 additional damage to any living creature bitten.
Equipment: N/A


About Byron D. Molix

I am an information technology professional in Missouri. I've been an avid fan of fantasy and science fiction novels, comic books, pen and paper role-playing games, computer games and console video games for the last two decades. My dream would be to one day make a comfortable living while having the time to pursue writing (novels, rpgs, etc.) as a full-time hobby.

Posted on June 5, 2012, in AGE, Gaming and tagged , , , . Bookmark the permalink. Leave a comment.

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