Ascension Agenda: Post-Human Alliance
The Post-Human Alliance is a group of scientists and government researchers, and upper management bent on freeing the human mind from its captivity in flesh and putting it into mechanical forms of their choice. If successful they can begin the war for total evolution of the race with metal soldiers who can never be stopped, only slowed down. The first and foremost goal is to put human minds into small mobile tanklike drones, the final goal is robotic bodies covered in synthetic flesh and ultimately existence entirely in an electronic worldscape. This view is inherently at odds with the other groups. The Evolved claim that removing the mind from the brain nullifies any mental evolution possibilities. The Accord would be affronted with artificially pulling souls from bodies and making them effectively immortal in defiance of the natural order. The Übermensch refuse to believe that their uniqueness and superiority is limited to their bodies, but they would certainly not be special in a world where peons have the same physical advantages as them. The level playing field is an affront to their inherent mastery of the world as the next stage of human evolution.
The majority of the military industrial complex has funneled resources into this faction. They also have plenty of government backing. If someone laid out a feasible sounding plan for super-soldiers, you’d be interested as well, if for no other reason than making sure your enemies didn’t acquire them first.
The Alliance doesn’t use symbology because officially, they do not exist. They are a series of project numbers, such as AZ-55, or code words such as Lake Prestige. If you haven’t been read into the program, there is no hope for you to identify its assets. The integration with other government forces is so well done that Alliance loyal troops may not know if their own mates are members of the program unless a higher up pays them a visit or introduces them.
The scientists and the managers make all of the decisions for the Alliance, and the government officials make all of the funding decisions for the managers. PCs are often cast in the role of protector, procurement team member, or assassin. They have facilities that need to be protected, enemy facilities that need to be breached, and enemies that need to be killed. PCs fulfill these roles for the faction.
Mission Types & Goals:
The Alliance often procures technology it needs through proper channels, but if they need an off-the-books nuclear facility, they might raid an enemy nation research reactor, steal everything of value, and make it look like some other nation performed the theft. Then they would quietly construct a reactor and put the stolen material in place. When it comes to others nosing about their interests, the Alliance has a kill on sight policy. Investigators can sift the ashes later, so those missions are often as common as procurement and facility protection missions are. The ultimate goals of the alliance, human minds controlling machines as if they were their bodies, is a long term goal, but they’ve made some advances in technology that cannot be ignored, such as radiation science, technology, and computer programming.
They have access to military and top secret hardware. Typical field teams carry automatic weapons but nothing flashier than what you could find at a gun show. When protecting an asset or destroying something outright however, they use their full bag of tricks, including drones, robots, and hacker backup. The Alliance is the foremost authority on robotics, and they are not shy about using it to further their physical aims. They have robots with built-in weapons, robots that use human weapons, and robots that themselves are weapons.