Game Design: Character Example

So now that I’ve covered what the basic concepts are, it’s time to look at a character.

This is David Devlin, a gunslinger designed on the Heroic Scale who comes from a campaign setting emphasizing action and adventure in a romanticized old west region of the United States. It’s basically a high action historical drama.

David Devlin

Resources: Speed 3, Might 1, Power 0, Will 1

Resistances: Physical 1, Energy 0, Mental 0, Emotional 1, Spiritual 1
Health: 2, Spirit: 1, Reversal: 4
Guts: 5

Gunslinger 2 (Speed, Multi, Prop): 7 charges

  • Hot Lead (Attack-Mid)
  • Trick Shot (Doubler) – Double allocated Speed to determine total for shooting tricks

[Cost: 4 x 2]

Bar Room Brawler 1 (Might, Limited): ∞ charges

  • Old One Two (Attack/Parry-Close)
  • Anything Goes (Attack-Mid, Prop)
  • Dig Deep (Recover-Guts) – Recover 1 Guts per Might allocated

[Cost: 7 x 1]

Total Cost: Resources 40 + Guts 9 + Resistances 11 + Factors 15 = 75 character points

As you can see this is a fairly basic character. Some of the benefits and drawbacks on his factors are probably nonintuitive so here is the explanation.

Multi allows him to use any emphasis in the factor as many times as he can fund during a single round. Given his Speed of 3, he can use any combination of Hot Lead and Trick Shot up to 3 times per round, if he forgoes defense.

Prop, both on Gunslinger and on Anything Goes means that he needs an object in order to use them. In the former case he needs a gun, and in the latter he needs any object he can hit someone with.

Trick Shot is a factor option called a Doubler. You get to count twice the allocated resource/guts as your challenge total for an appropriate task. Since it’s named Trick Shot, it has to be something along the lines of shooting an object out of someone’s hand,  cutting a rope, etc.

Limited is a drawback that means you can only use the listed factor emphases, no matter what. Normally you can use your defined emphases without penalty, but you can also make a descriptive action and base it on the factor itself. You don’t get any really nifty game benefits, but you do get your Factor’s Strength rating. However, making an undeclared action with a factor is a Disadvantaged Action.

Lastly, Recover is a factor option which means he can get some Guts back if he succeeds, undisturbed, at this action. It’s like taking a breather, or in this case: digging deep inside to find the strength to go on. Recover can be set up to bring back Health or Spirit as well, but these are less efficient.

About Byron D. Molix

I am an information technology professional in Missouri. I've been an avid fan of fantasy and science fiction novels, comic books, pen and paper role-playing games, computer games and console video games for the last two decades. My dream would be to one day make a comfortable living while having the time to pursue writing (novels, rpgs, etc.) as a full-time hobby.

Posted on February 13, 2013, in Uncategorized. Bookmark the permalink. Leave a comment.

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