Daring Adventures Announcement
So I’ve done enough work to declare my house game engine to be viable for public consumption. What that means is that I am likely to post a beta, or competing betas, and begin posting stats for 9Worlds using Daring Adventures, rather than the game systems I have been up to now. As I have time, I will attempt to convert stats so that nobody is left behind, but I have to make it clear that in some ways the settings of the 9 Worlds Project are designed to showcase this new system.
For example, Broken Trust is currently written up as a setting for Eternal Shadows, which is based on AGE by Green Ronin because it is a bleak action horror setting. These Idyllic States is written up as a setting for Savage Worlds (because of the overwhelming Pulp feel), and Ascension Agenda is generic modern, to a point, so it can fit either game. All three settings were designed to host some pulp feel however, so a cinematic, faster paced game with some simplified rules just fits. That’s the system I wrote, an engine that describes characters in term of capabilities, not possibilities, and expects that every character is larger than life.
It is a generic system, but I’ve decided that things such as Special FX should not really be that generic. Thus, while there are going to be rudimentary rules for magic, etc. available either in the text or as separate PDF downloads, you should expect that settings will have their own Special FX that more carefully reinforce genre tone and style for that particular setting. Escapist worlds do not paint psychic phenomena, psionic powers, magic, or special powers with the same brush, so I will not do so either.
Expect much more in the coming months, including a reveal on the remaining 9 Worlds project settings, as well as a downloadable draft of the core system for Daring Adventures.