Adult Dragons

Mystara Compendium Miscellanea

I couldn’t stop designing at young adult dragons, but I didn’t want to load them into the AC1 because it was supposed to be for lower level adventurers. So, in the same style as the Dragon entry in the Adversary Compendium, I present adult dragons. The only text excised is the attack and fluff already on the page of that volume.

Here is the new attack adult dragons can use:

Adult Dragon and Older
Wing Buffet: 4, Dragons of very large size can smash their wings into opponents and stun them. Those within range, considering the dragon’s wingspan, must succeed at a Constitution (Stamina) test vs 7 + the Dragon’s Strength or be unable to perform major actions for one round. They also suffer a -1 penalty to all actions for a number of rounds equal to half the Dragon Die.

Adult Dragon Grade B

Draconic Monster
Defense 14, AR 8, Spell Resistance +2
Immunities Paralysis, Sleep, Dragon Frightful Presence
Health 130, Mana 46, Speed 17, Fly 45
Senses Dark Vision (40 yards)
+3 Communication
+7 Constitution (Stamina)
+3 Cunning
+4 Dexterity (Bite, Initiative)
+6 Magic
+4 Perception (Smelling)
+8 Strength (Claws, Jumping)
+4 Willpower
Melee Bite +6 (2d6+11), Claws +9 (2d6+8), Tail +4 (1d6+8)
Favored Stunts: varies
Powers
Breath Weapon: Dragons can breathe deadly energies or substances on targets. They have to charge their breath weapon using Minor actions, and may then use it with a Major action. The number of charges is a multiplier to the damage dealt, although an adult dragon can only charge his breath weapon three times. The dragon can hold a charge for a number of rounds equal to its Constitution, and must use it or discharge after that as a forced Minor action. All targets in the affected area are damaged, but the target(s) which succeed at a Dexterity (Acrobatics) test versus a TN equal to the dragon’s Spellpower take only half damage.
Frightful Presence: Dragons on the attack, initiating surprise or flying overhead generate fear. Those who experience this presence must succeed at Willpower (Courage) tests versus TN 17 or cower and run. Those who fail by 5 or more are paralyzed with fear for a number of rounds equal to 8 minus their Dragon Die. Those who succeed are unaffected by that dragon’s fear for the rest of the encounter.
Magical Attacks: The physical attacks of the dragon are considered magical and bypass Enchanted creature defense.

True dragons of age 300 to 1000 are full adult dragons. By the time a dragon reaches this stage, it has become a true terror, with a minimum length of 36 feet from nose to tail, and a wingspan to match. The only thing more horrific than an adult dragon is an elder, the strongest living creatures on all Mystara. Adult dragons have long since staked out a territory, and begun to create a horde of riches so vast that it would take a concerted effort by settlements worth of humans to cart it away. Despite their physical superiority, even adult dragons may be cowed, tricked, or persuaded. A good half of all favorable encounters with these creatures is the result of successful communication rather than physical dominance.

Black Dragon

  • -1 Cunning
  • +10 Health
  • Focuses: Communication (Deception), Constitution (Swimming), Dexterity (Stealth) and Magic (Entropy).
  • Talent: Entropy Magic (N)
  • Favored Stunts: Dual Strike and Knock Prone.
  • Breath Weapon [Corrosive]: Acid spray in a line 20 yards long. 3d6+10 damage.
  • Immunities: Corrosive, Drowning
  • Spells(4): Arcane, Spellpower 16. Black Dragons often know the Paralyze, Obscuring Darkness and Sleep spells.

White Dragon

  • -1 Constitution, -1 Cunning, +1 Dexterity
  • Defense 15, Bite +7, Tail +5
  • Focuses: Constitution (Swimming), Magic (Primal) and Perception (Searching).
  • Favored Stunts: Mighty Blow and Skirmish.
  • Breath Weapon [Cold]: Cone of cold 10 yards long by 5 yards wide at the end. 2d6+9 penetrating damage.
  • Ice Walking: Can crawl along surfaces rimed in or made of ice without failure.
  • Immunities: Cold
  • Spells(2): Arcane, Spellpower 16. White Dragons often know the Weakness and Winter’s Grasp spells.
  • Vulnerabilities: Fire +1d6

Blue Dragon

  • +1 Cunning, +1 Strength
  • Bite (2d6+12), Claws (2d6+9), Tail (1d6+9)
  • +15 Health
  • Focuses: Communication (Bargaining, Deception), Cunning (Arcane Lore), Magic (Primal) and Strength (Intimidation).
  • Talent: Primal Magic (J)
  • Favored Stunts: Disarm and Lightning Attack.
  • Breath Weapon [Electricity]: Bolt of Lightning 20 yards long. 2d6+10 penetrating damage.
  • Immunities: Electricity
  • Sound Imitation: Blue Dragons are ventriloquists who can throw their voices up to 16 yards away and sound mimics who can fool listeners with Communication (Deception) checks to which they gain a +3 bonus.
  • Spells(6): Arcane, Spellpower 16. Blue Dragons often know the Flame Blast, Gust of Wind, Shock, and Stonefist spells.

Green Dragon

  • +1 Communication, +1 Strength
  • Bite (2d6+12), Claws (2d6+9), Tail (1d6+9)
  • +20 Health
  • Focuses: Communication (Deception), Magic (Spirit) and Perception (Empathy).
  • Talent: Spirit Magic (J).
  • Favored Stunts: Defensive Stance and Seize the Initiative.
  • Breath Weapon [Corrosive / Poison]: Cloud of Gas 5 yards radius. 2d6+10 penetrating damage.
  • Immunities: Drowning, Poison
  • Spells(4): Arcane, Spellpower 16. Green Dragons often know the Charm Being, Control Undead, Illusion and Spell Shield spells.

Red Dragon

  • +2 Constitution, +1 Magic, +2 Strength
  • Bite (2d6+13), Claws (2d6+10), Tail (1d6+10)
  • +25 Health
  • Focuses: Magic (Divination), Perception (Empathy) and Strength (Intimidation).
  • Talent: Divination Magic (J)
  • Favored Stunts: Dual Strike and Mighty Blow.
  • Breath Weapon [Fire]: Cone of Fire 10 yards long by 5 yards wide at the end. 3d6+12 damage.
  • Immunities: Fire
  • Spells(4): Arcane, Spellpower 17. Red Dragons often know the Arcane Eye, Hear Thoughts, Reveal and Telepathy spells.
  • Vulnerabilities: Cold +1d6

Gold Dragon

  • +1 Constitution, +1 Cunning, +1 Magic, +2 Strength
  • Bite (2d6+13), Claws (2d6+10), Tail (1d6+10)
  • +30 Health
  • Focuses: Communication (Disguise), Cunning (Healing), Constitution (Swimming), and Strength (Intimidation).
  • Talent: Creation Magic (J)
  • Favored Stunts: Pierce Armor and Skillful Casting.
  • Breath Weapon [Fire or Corrosive / Poison]: Cone of Fire 10 yards long by 5 yards wide at the end or Cloud of Gas 5 yards radius. 3d6+11 (fire) damage or 2d6+11 (gas) penetrating damage respectively.
  • Immunities: Drowning, Fire
  • Shape Change [Alteration]: Gold Dragons can transform themselves into any mundane form, humanoid or beast. This is a physical transformation, so the dragon’s physical Abilities lower to acceptable levels for the form assumed.
  • Spells(8): Arcane, Spellpower 17. Gold Dragons often know the Beastform Curse, Heroic Aura, Invisibility, Light, Reveal and Shards spells.
  • Vulnerabilities: Cold +1d6

About Byron D. Molix

I am an information technology professional in Missouri. I've been an avid fan of fantasy and science fiction novels, comic books, pen and paper role-playing games, computer games and console video games for the last two decades. My dream would be to one day make a comfortable living while having the time to pursue writing (novels, rpgs, etc.) as a full-time hobby.

Posted on January 20, 2015, in AGE, Gaming and tagged , , . Bookmark the permalink. Leave a comment.

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