Rather than keep track of feats, which at a certain point seem to generate characters who are still more or less the same, or broken in some way, Adventure Trove allows character customization in a different way. Exploits are benefits, usually on timing of actions, which the player defines for his own character. There are example exploits for most skills, but the player chooses them him or herself, and can make new ones up at whim with GM approval. These exploits are then enacted during combat or roleplaying situations through luck. Moreover, acquiring exploits occurs as both an advancement option, and as a free side effect of obtaining significant mastery of a skill, beginning at rank 3 and again at rank 5 and 7 (the highest skill rank possible).