This is the last of the bulk of what I had prepared for this world. I might revisit it, and lay out the plot points of my own game. I feel it has the most value as an example of how you can turn conventional campaign sacred cows on their head and make something new without really having to work that hard at it.
Everyone knows of the Imperial Republic of Zahanim, it is the invading force that seeks to impose order on the region. The Zahanim homeland is across the sea far to the northwest, and rumored to be a nation that stretches over hundreds of territories and city-states. Little is known about the Republic outside of these shores, but they function with governors here. Each conquered city-state is ruled by said governor, supported by a small standing army and a class of elite civilians, who being Elves may or may not be potent fighting forces. Read the rest of this entry
The political structure of the city-state is straightforward, but the players tend to change position regularly. The greatest change, which has yet to reverse itself is the fall from grace of the royal family. Read the rest of this entry
The races of the city are presented below in alphabetical order. I’ve left the Burning Wheel traits as role-playing guidelines or inspiration. These are written from the perspective of helping a player create their character, not as an objective external description of the race accompanied by statistic bumps. Read the rest of this entry